Borland_C++_Version_4.0_Users_Guide_Oct93.pdf | Integrated Development Environment | Installation (Computer Programs)

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or an ++ User's Guide Borland® C++ Version 4.0 Redistributable files You can redistribute the following files in accordance with the No Nonsense License Statement: ã BC40RTL.DLL ã COMPRESS.EXE . ã MSMOUSEDRV ã BIDS40.DLL ã CTL3D.DLL .OWL200.DLL ã BIDS40F.DLL ã CTL3D32.DLL ã OWL200F.DLL ã BIVBX1 O.DLL ã CW32.DLL ã PICT.VBX ã BW320007.DLL ã CW32MT.DLL ã REGLOAD.EXE ã BW320009.DLL ã CX32.DLL ã STRESS.DLL ã BW32000C.DLL ã CX32MT.DLL ã SWITCH.V
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  or n  User s Guide Borland® C++ Version 4 0  Redistributable files You can redistribute the following files in accordance with the No Nonsense License Statement: ã BC40RTL.DLL ã COMPRESS.EXE ã MSMOUSEDRV ã BIDS40.DLL ã CTL3D.DLL .OWL200.DLL ã BIDS40F.DLL ã CTL3D32.DLL ã OWL200F.DLL ã BIVBX1 O.DLL ã CW32.DLL ã PICT.VBX ã BW320007.DLL ã CW32MT.DLL ã REGLOAD.EXE ã BW320009.DLL ã CX32.DLL ã STRESS.DLL ã BW32000C.DLL ã CX32MT.DLL ã SWITCH.VBX ã BWCC.DLL ã DIB.DRV ã TOOLHELP.DLL ã BWCCOO07.DLL ã GAUGEVBX ã VGAP.DRV ã BWCCOO09.DLL ã LOCALEBLL ã YESMOUSE.DRV ã BWCCOOOC.DLL ã MARS.DLL ã BWCC32.DLL ã MARS.MOB Borland may have patents andbr pending patent applications covering subject matter in this document. The furnishing of this document does not give you any license to these patents. COPYRIGHT © 1987 1993 Borland International. All rights reserved. All Borland products are trademarks or registered trademarks of Borland International Inc Other brand and product names are trademarks or registered trademarks of their respective holders. Borland International Inc. 100 Borland Way Scotts Valley CA 95067-3249 PRINTED IN THE UNITED STATES OF AMERICA 1EOR1093 9394959697-9876543 W  Contents Introduction 1 Editing target attributes with TargetExpert 32 What's new in Borland c 1 Editing node attributes 32 Manual conventions 2 Adding and deleting a node 33 Contacting Borland 2 Adding and deleting targets 33 Part I Using Borland C for Windows Moving nodes and targets 34 Copying nodes 34 Chapter Getting started 7 Installing Borland C++ 7 Hardware and software requirements 7 Installation steps 8 Starting Borland C++ 1 Getting Help 11 Configuring the IDE 11 Changing the SpeedBars 12 Setting IDE preferences 13 Saving your IDE settings : 13 Using the Editor 14 Configuring the IDE editor 14 Syntax highlighting 14 Using Source Pools 35 Setting project options 36 Local Override 36 Using Style Sheets , 37 Attaching a Style Sheet to a node 37 Creating a Style Sheet 38 Editing Sty Ie Sheets . . . . . . . . . . . . . . . . . . . . . 38 Sharing Style Sheets 39 Viewing options in a project 4 Translators 4 Installing a translator 41 Using Special on the SpeedMenu 42 Installing viewers and tools . . . . . . . . . . . . . . . . 42 Working with the Message window 15 Browsing through your code 16 Browsing through objects (class overview) 17 Filters 17 Viewing declarations of listed symbols 18 Browsing through global symbols 18 Using regular expressions in the browser .. 19 Browsing symbols in your code 2 Using command-line tools 2 Chapter 3 Compiling 43 Compiling in the IDE 43 Using IDE compiler options 44 Using the command-line compilers 44 Configuration files 45 Response files . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Option precedence rules 46 Compiler options reference 46 Directories 55 DPMI and the command-line tools 2 Memory and MAKESWAP.EXE 21 The run-time manager and tools 21 Controlling the memory RTM uses 21 Running other programs from the IDE 22 File-search algorithms 56 Compiler Defines 56 Compiler Code-generation 57 Compiler Floating Point 58 ~mpiler Compiler Output 59 Chapter 2 Using the project manager 25 What is project management? 25 Creating a project 26 Creating a multiple-target project 28 Converting old projects 29 Converting projects to makefiles . 29 Changing the Project View , 29 Building a project : 3 Building part of a project 3 Editing the projecttree 31 Compiler Source 59 Compiler Debugging 6 Compiler Precompiled headers . 61 16-bit Compiler Processor 61 16-bit Compiler Calling Convention 62 16-bit Compiler Memory Model 62 16-bit Compiler Segment Names Data 65 16-bit Compiler Segment Names Far Data 65 16-bit Compiler Segment Names Code 66 16-bit Compiler Entry /Exit Code . 66
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